﻿// stdafx.cpp : 只包括标准包含文件的源文件
// FirstOGRE.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息

#include "stdafx.h"

// TODO: 在 STDAFX.H 中
// 引用任何所需的附加头文件，而不是在此文件中引用
#ifdef _DEBUG
#pragma comment(lib,"..\\3rdLib\\OGRE1_7SDK\\lib\\Debug\\OIS_d.lib")		//1.7
#pragma comment(lib,"..\\3rdLib\\OGRE1_7SDK\\lib\\Debug\\OgreMain_d.lib")
#pragma comment(lib,"..\\3rdLib\\OGRE1_7SDK\\lib\\Debug\\CEGUIBase_d.lib")
#pragma comment(lib,"..\\3rdLib\\OGRE1_7SDK\\lib\\Debug\\OgreTerrain_d.lib")
#pragma comment(lib,"..\\3rdLib\\OgreGUI\\OgreGUIRenderer_d.lib")
#pragma comment(lib,"..\\3rdLib\\Ogitor\\Ogitor_d.lib")
#pragma comment(lib,"..\\3rdLib\\AngelScript\\lib\\angelscriptd.lib")
#else
#pragma comment(lib,"..\\3rdLib\\OGRE1_7SDK\\lib\\Release\\OgreMain.lib")
#pragma comment(lib,"..\\3rdLib\\OGRE1_7SDK\\lib\\Release\\OIS.lib")
#pragma comment(lib,"..\\3rdLib\\OGRE1_7SDK\\lib\\Release\\CEGUIBase.lib")
#pragma comment(lib,"..\\3rdLib\\OgreGUI\\OgreGUIRenderer.lib")
#pragma comment(lib,"..\\3rdLib\\OGRE1_7SDK\\lib\\Release\\OgreTerrain.lib")
#pragma comment(lib,"..\\3rdLib\\Ogitor\\Ogitor.lib")
#pragma comment(lib,"..\\3rdLib\\AngelScript\\lib\\angelscript.lib")
#endif

#pragma comment( lib, "..\\3rdLib\\PhysX\\lib\\Win32\\PhysXLoader.lib" )
#pragma comment( lib, "..\\3rdLib\\PhysX\\lib\\Win32\\NxCooking.lib" )
#pragma comment( lib, "..\\3rdLib\\PhysX\\lib\\Win32\\NxCharacter.lib" )

#pragma comment(lib,"..\\3rdLib\\FMOD\\lib\\fmodex_vc.lib")

#pragma comment( lib, "winmm.lib" )